Follow these instructions to add objects to the world, based on OpenStreetMaps data.
xplane
The (Over)lay of the land
Following on from my post yesterday on the issues with using an overlay derived from simplified data with a higher quality ‘real-world’ mesh and ortho, I thought I’d post about the using a new method to populate the world. Firstly,… Read More ›
A word about overlays and meshes
One of the most annoying parts of using X-Plane with Ortho scenery is the overlay data sourced from a rough approximation of real life. Probably half the comments I get about the scenery is to do with the Overlay objects,… Read More ›
South Island – 1 tile done, HDD issues
Here’s a few shots from the top of the South Island. These were actually taken before the Overlay went on, so it actually has more details now, with trees, buildings, roads and power lines added on top. There’s quite a… Read More ›