It’s here finally! The new patch brings a bunch of fixes and improvements, most notably, multiplayer stability. There’s also some nice additions to the Combined Arms module, allowing you to control air assets from the ground. Patch notes: New Features:… Read More ›
Digital Combat Simulation
Another unique feature of the Shark is it’s ability to fly sideways almost as nicely as forwards since the lack anti-torque rotor takes away the threat of vortex ring state.
A quick video I put together on the black shark of working from a fixed battle position. Hot tip: leave enough room in front of you to dive and bank away from incoming missiles!
A first little look at DCS Combined Arms. I can’t wait for this to get some serious development time. For multi-player it really gives you the ability to no longer heavily script the ground forces.
Here’s a quick video of the overhead break landing I recorded last night. I didn’t really follow any particular ‘numbers’ in performing this, it was basically just a VFR approach with a bunch of tight turns to bleed energy.